Gain a bonus to his speed in all movement modes equal to 5ft x his barbarian level.Gain a bonus to damage rolls equal to half his barbarian level, rounded up.The Will save bonuses averaged out to "good Will save +1", so I just had it replace your Will save instead.ĭR 4/-, Improved Uncanny Dodge, Trap Sense +5Ībility Boost (Con +2), DR 5/-, Rage 5/dayĪbility Boost (Str +2), DR 10/-, Trap Sense +13Īction Boost (Ex): As a swift action, a barbarian can gain one of the following bonuses for 1 round: Improved Shield Mastery īenefit: The benefits of your Shield Mastery feat are doubled.īenefit: You gain additional hit points equal to 2x (your character level + your BAB). You gain DR/- equal to one-third your level when wielding a light shield or buckler, half your level when wielding a heavy shield, or your level when wielding a tower shield. Touch attacks do not exist all touch spells strike normal AC.īenefit: The critical threat range of your shield bash attacks increases by 1. ![]() These bonuses do not apply if you are denied your Dex bonus to AC. You gain the benefits of Evasion and Mettle, and whenever you would be subjected to a spell effect which does not require an attack roll or allow a save, you are entitled to a Reflex save to negate the effect. The Total Defense action grants a +2 bonus to AC and saves, and DR/- equal to your base Fortitude save + your shield bonus to AC (if any). Prestige and Capstone enhancements will become class features, with ACFs to trade them out.Įvery PC gains maximum hit points per Hit Die, and +20 hit points at 1st level. For instance, the Toughness feat below includes the approximate effects of Class Toughness and Racial Toughness. Which means you'll get into the Pathfinder Syndrome, simply using the system makes you a power hungry mongrel.Īs I said, I'll be stripping AP out of anything I post. Choice of minor bonuses at every level on top of a fully loaded 3.5 Class. You know, that's the problem with MMOs in general.Īs far as adapting AP, you'll end up looking like Pathfinder. Healing in combat is useful which is a nice change, but everyone gets locked into a grind of repeating the same actions. I'm torn on the concept that the Cleric should toss Quickened Mass Cures in between Mass Heals because the 800HP meleers will die in a few seconds. I don't like the total item dependency and yet I loved the guaranteed gain element and scaling properties of the Greensteels so much I wrote an adaptation for another MMO and have loose notes for such in D&D that look like copypasta from WoL. Kind of a nice contrast between the two and I like it. Of course you can try to obtain both but meh. IE, load up on armor to take less damage if they hit or toss it and run around like a female and go for all or none dodging. AC grants a scaling reduction in damage and the system has dodge chances.
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