Using (Stream stream = assembly.GetManifestResourceStream(resourceID)) String resourceID = "" Īssembly assembly = GetType().GetTypeInfo().Assembly SKCanvasView canvasView = new SKCanvasView() ĬanvasView.PaintSurface += OnCanvasViewPaintSurface The ClippingTextPage class constructor loads the bitmap that is stored as an embedded resource in the Media folder of the solution: public class ClippingTextPage : ContentPage The Clipping Text page creates a clipping path based on the character outlines of the word "CODE." This path is stretched to the size of the page to clip a bitmap that contains an image of the Clipping Text source code: The GetTextPath method is more useful for other tasks involving paths. The normal DrawText method allows you to do that. The GetTextPath method is overkill if you merely want to fill or stroke the resultant path. Within the path, the baseline of the left side of the text will have the coordinates (x, y). They play the same role here as in the DrawText method of SKCanvas. The x and y arguments indicate the starting point of the baseline of the left side of the text. The GetTextPath method of SKPaint converts a character string to an SKPath object: public SKPath GetTextPath (String text, Single x, Single y) You can also use this method with paths derived from character outlines.įinally, this article demonstrates another intersection of paths and text: The DrawTextOnPath method of SKCanvas allows you to display a text string so that the baseline of the text follows a curved path. In the previous article on Path Effects, you saw how the GetFillPath method of SKPaint can obtain an outline of a stroked path. This means that text outlines can be used for clipping with techniques that were described in the Clipping with Paths and Regions article.īesides using a path effect to stroke a character outline, you can also create path effects that are based on a path that is derived from a character string, and you can even combine the two effects: But it is also possible to convert a character string into an SKPath object. This allows you to display these character outlines with a particular stroke width and even a path effect as described in the Path Effects article. You've already seen that you can stroke the outlines of text characters as well as fill them. Consequently, many modern graphics systems include a facility to convert text characters into a graphics path. In modern graphics systems, text fonts are collections of character outlines, usually defined by quadratic Bézier curves. ![]() Explore the intersection of paths and text
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